Copter

This activity allows the child to practice their stability of the stylus through the control of small movements as well as angle changes.

The child uses the stylus to control the direction and speed of a helicopter. To start the helicopter, the child must place the stylus on the flashing blue circle. Moving the stylus in this circle will change the direction and speed of the helicopter (direction and amplitude of the blue arrow).

The child must make small movements from the fingers to precisely control the helicopter, avoiding obstacles. Movements that are too large and jerky can damage the boxes that need to be fetched and set down, and points will be lost.

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